XX Game Jam in London
We went for the very first all-female game jam in London.
Trying the same intense workshop feeling our participants expierence.
http://www.bbc.co.uk/news/technology-20186937

We went for the very first all-female game jam in London.
Trying the same intense workshop feeling our participants expierence.
http://www.bbc.co.uk/news/technology-20186937
In Danish !
http://arkiv.radio24syv.dk/video/7087228/ak-24syv-27-09-2012-1?start=1526
We are delighted to be featured the WIRED with a well-researched and well-written article about our Game Girl Workshops in Palestine.
Rasha Salahaldin is a Palestinian programmer and also a very dedicated
co-teacher at Game Girl Workshops. Watch the video where she explains
about teaching at Game Girl Workshop here:

Read the entire article here.
Hanan is a 16 years-old teenager born and raised in the Balata camp. She was a participant in the Game Girl Workshop in Balata, where she made the sound for the games. Her dream is to become a building engineer and get married with a lovely man. Until then she lives with her parents, older brother two younger siblings in a basement apartment in the Balata camp.
Mashael Yasin studied Computer Information Systems at the University of Jerusalem.
She was a participant in the first workshop for university students and worked as a co-teacher during the workshop in the Balata camp in Nablus.
Mashael reached the final in the competition “Making Palestine 2011 for technology ”
Watch the video (in Arabic only):
Nablus:
Den tredje og sidste computerspil workshop er skudt i gang i flygtningelejren Balata i Nablus. 21 piger er i fuld gang med at tegne, producere lyde og programmere deres spil. De første dage er altid lidt kaotiske med åbne idé-processer og introduktion til de forskellige programmer.
Pigerne er inddelt i tre grupper og samarbejder om at udvikle spillene. Grafikerne tegner spillets hovedperson, eller helten som det hedder på spilsprog. Når hun er på plads, kan programmørerne gå i gang med deres arbejde, hvor første skridt er at få helten til at bevæge sig.
Samtidig er lyd-designerne i fuld sving med at optage lyde til spillet. Det kan både være baggrundsmusik og lyde, der illustrerer, hvad hovedpersonen foretager sig. Fx skal helten i et af spillene samle frugt i en skov, så her har to piger lige optaget lyden af skridt i en skovbund.